Feeling First: What I Care About When Making a Game

When I start a game, the first thing I write down is never a feature list. It’s feelings. Not one line, not a neat little paragraph, but a love letter - every feeling I want you to have, poured out at once. hook started as a little story: a cabin in the mountains, a dog, a bark in the night, an empty bed in the morning. And underneath it, instead of mechanics, a wish list of moments. Moments that let you pause. Moments that make you hurry. Moments that make you think. Moments that make you dream. And music that makes you feel the whole journey: the exploring, the scenery you don’t want to leave yet, the danger, the mystical, the hollow, the rush, the escape, the belonging, and finally the coming home. ...

October 25, 2026 · 17 min · Manuel Herrmann